fredag 18 oktober 2013

The process



The process of creating this board game wasn't hard but it wasn't a stroll in the park either. This tuesday we sat and created our core mechanic for this game, the wizards deck and mana-wheel. Whe then cut out som paper to have something to place tokens on and walk on as the Heroes and the we started to test the wizard.
It worked well and was interesting so we decided to develope the concept further.
The next day I could not be in school and work with the group since I have another course aswell, and so did Jonas. We told the group to create some loot cards for the Heroes and real monsters and traps and spells for the wizard. Jonas made some templates that the rest of the group could work with, like "Sword of Awesome +3 dmg in combat."

During the day I was still avalible on skype and asked the group how it was going, and I got the response that they where re-developing the entire movement-system since they didn't think the tiles mattered enought the day before when we only tested the wizard. They added different floors and tiles that could only be entered from specific directions.
A bit confused I told them to focus on creating the cards an said that we would talk about the movement-system the day after (Tuesday).

Tueseday came along and we met in the F-house of the school and started to talk, I explained that it wasn't that odd that they didn't find the movement-system interesting last time since we only had the focus on the wizard with his cards and mana. So we began to create the tiles and came up with the idea that the tiles should affect the wizards mana and hand. This made the tiles more meaningful and thus made everyone happy. We then spend the day balancing the tiles making it feel like the Heroes could stal the wizard from geting too powerful but never stop it. We also created new spells and monsters for the wizard and to make the vary more but still be fair, and loot cards to reward the players for moving around.

In the begining the mana-wheel had numbers from 1 to 16 on it, but after playtesting later in the week we realised that 16 is way to much mana for the wizard to have, so we decided to make it from 1-10 instead but still with 16 steps (making it go 1 2 3 4 5 5 5 6 6 7 7 8 8 9 9 10). The other choice we had was to increase the cost of his cards but both would work just as fine, and re-writing the spin was less tedious.

That's all for today, goodnight and thanks for reading.
-David Forssell

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