fredag 18 oktober 2013

The results

So this week we've been developing an alpha prototype of our game.
You play as an evil wizard in his tower, or as heroes who tries to kill him. The wizard has a deck of cards that allows him to summon minions or traps or cast spells. 

They all cost "mana" and the wizards mana is decided by a mana-wheel which is placed in the center of the board, this wheel also represent the wizards tower.

The heroes move around on tiles that are flipped upside down and when a player moves onto a tile they flip that tile upwards.

All the tiles have different stats on them, the first icon is how the tile modifies the wizards mana-wheel and the second one is how the tile modifies the cards on the wizard's hand.
There are also three "key-tiles" that are placed by the wizard, the goal of the heroes are to gather those three keys to be able to enter the wizards tower.

If the heroes enter a tile with monsters on it, all of the heroes on that tile roll a d20, they then pick the highest roll and add all their equipment modifiers(I'll come back to this). The wizard rolls a dice and adds the level of all the monsters in that room. If the wizards combined roll is the highest the monsters win and the heroes return to their previous tile and lose one of their ten life points. If the heroes combined roll is the highest they kill the monsters and get to draw one loot card for the group of monster, no matter how many monsters there where.
Whenever a player enters an unexplored tile he also gets one loot card. If the tile is occupied by monsters he only get the loot from the room when the monster are defeated, i.e. if monsters are defeated on an unexplored tile you get two loot cards(one for the monsters and one for the tile). This is not per player, the players all split the loot from a room.


In the next post I will focus about the process of creating this game.

-David Forssell

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